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R.E.B.O.R.N. Another Way 2.53 ENG review by kaarel.rahu

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People who created this mod seem to be quite capable. It has a lot to offer but I am going to talk only about it's faction war component that makes CS very unique game. I hope that those who created this mod take up where FC (this mod is partly based on) was left. Currently this mod is too easy and provides no challange. I am not talking about combat but how faction war and economy is balanced: - there are too many expensive guns. It becomes even more obvious when I join faction and start selling them. Even buying a squad is cheaper than it's gun prices combined. Good guns need to be rare. - enemies need to be more agressive. I have completely switched off friendly spawn and maxed enemy spawn but still from the beginning I am the one who is expanding constantly - there needs to be a risk that player can loose the base. It forces player to build up defenses before wandering off - if possible then spawn new squads only with basic equipment like Z-team. So player can equip them that gives more reason to loot and upgrade different guns - small note - zombies are completely immune to all damage except buckshot. That is not realistic. Make it that other guns deal a lot less damage but not to the extent where one zombie takes down 3 squads.People who created this mod seem to be quite capable. It has a lot to offer but I am going to talk only about it's faction war component that makes CS very unique game. I hope that those who created this mod take up where FC (this mod is partly based on) was left. Currently this mod is too easy and provides no challange. I am not talking about combat but how faction war and economy is balanced: - there are too many expensive guns. It becomes even more obvious when I join faction and start selling them. Even buying a squad is cheaper than it's gun prices combined. Good guns need to be rare. - enemies need to be more agressive. I have completely switched off friendly spawn and maxed enemy spawn but still from the beginning I am the one who is expanding constantly - there needs to be a risk that player can loose the base. It forces player to build up defenses before wandering off - if possible then spawn new squads only with basic equipment like Z-team. So player can equip them that gives more reason to loot and upgrade different guns - small note - zombies are completely immune to all damage except buckshot. That is not realistic. Make it that other guns deal a lot less damage but not to the extent where one zombie takes down 3 squads.

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